01Three connected systems
Nutrition groups and stagesFood can supply several administrator-defined groups. Keeping groups within configured ranges can activate stages, attribute modifiers and potion bonuses.
Fatigue and aversionRepeated eating may trigger a temporary cooldown; lifetime consumption can permanently reduce the benefits of a specific food. Both are configured per food.
Shelf life and temperatureConfigured foods track remaining time. Environment, seasons, refrigerators and dimension multipliers affect spoilage; each item defines its expiration result.
The mod also provides a nutrition panel, item tooltips, quality and rarity, gradients, TitlePro and a local food query viewer.
02Video and project page
Gameplay videoWatch the gameplay and UI demonstration.
Watch on Bilibili →Modrinth projectCheck current downloadable files and Minecraft version / loader compatibility there rather than relying on a version printed here.
Open project page →